GPU Mali400-mp4@533Mhz, OpenGL ES 2.0
1.
rock@slitaz:~$ lsmod
Module Size Used by
mali_drm 5196 1
drm 142897 2 mali_drm
mali 127376 0
ump 27356 3 mali
8723au 849716 0
rk30xxnand_ko 161856 0
2.
rock@slitaz:~$ modinfo mali
filename: /lib/modules/3.0.36+/kernel/misc/mali.ko
version: r3p2-01rel2
author: ARM Ltd.
license: GPL
srcversion: 2DCA5E55A6EDAA8348F84D8
depends: ump
vermagic: 3.0.36+ SMP preempt mod_unload ARMv7
parm: mali_debug_level:Higher number, more dmesg output (int)
parm: mali_max_job_runtime:Maximum allowed job runtime in msecs.
Jobs will be killed after this no matter what (int)
parm: mali_l2_max_reads:Maximum reads for Mali L2 cache (int)
parm: mali_dedicated_mem_start:Physical start address of dedicated Mali GPU memory. (uint)
parm: mali_dedicated_mem_size:Size of dedicated Mali GPU memory. (uint)
parm: mali_shared_mem_size:Size of shared Mali GPU memory. (uint)
parm: mali_boot_profiling:Start profiling as a part of Mali driver initialization (int)
parm: mali_max_pp_cores_group_1:Limit the number of PP cores to use from first PP group. (int)
parm: mali_max_pp_cores_group_2:Limit the number of PP cores to use from second PP group (Mali-450 only). (int)
3.
rock@slitaz:~$ es2gears
EGL_VERSION = 1.4 Linux-r3p2-01rel2
vertex shader info:
fragment shader info:
info:
1569 frames in 5.0 seconds = 313.800 FPS
1596 frames in 5.0 seconds = 319.072 FPS
1551 frames in 5.0 seconds = 310.200 FPS
1508 frames in 5.0 seconds = 301.419 FPS
4.
rock@slitaz:~$ glmark2-es2
=======================================================
glmark2 2012.08
=======================================================
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-400 MP
GL_VERSION: OpenGL ES 2.0
=======================================================
[build] use-vbo=false: FPS: 93 FrameTime: 10.753 ms
[build] use-vbo=true: FPS: 102 FrameTime: 9.804 ms
[texture] texture-filter=nearest: FPS: 108 FrameTime: 9.259 ms
[texture] texture-filter=linear: FPS: 102 FrameTime: 9.804 ms
[texture] texture-filter=mipmap: FPS: 102 FrameTime: 9.804 ms
[shading] shading=gouraud: FPS: 88 FrameTime: 11.364 ms
[shading] shading=blinn-phong-inf: FPS: 88 FrameTime: 11.364 ms
[shading] shading=phong: FPS: 65 FrameTime: 15.385 ms
[bump] bump-render=high-poly: FPS: 55 FrameTime: 18.182 ms
[bump] bump-render=normals: FPS: 109 FrameTime: 9.174 ms
[bump] bump-render=height: FPS: 101 FrameTime: 9.901 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 57 FrameTime: 17.544 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 32 FrameTime: 31.250 ms
[pulsar] light=false:quads=5:texture=false: FPS: 123 FrameTime: 8.130 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 42 FrameTime: 23.810 ms
[desktop] effect=shadow:windows=4: FPS: 82 FrameTime: 12.195 ms
Error: Requested MapBuffer VBO update method but GL_OES_mapbuffer is not supported!
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: Unsupported
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 37 FrameTime: 27.027 ms
Error: Requested MapBuffer VBO update method but GL_OES_mapbuffer is not supported!
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: Unsupported
[ideas] speed=duration: FPS: 74 FrameTime: 13.514 ms
[jellyfish] <default>: FPS: 61 FrameTime: 16.393 ms
Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
[terrain] <default>: Unsupported
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 114 FrameTime: 8.772 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 72 FrameTime: 13.889 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 107 FrameTime: 9.346 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 85 FrameTime: 11.765 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 58 FrameTime: 17.241 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 81 FrameTime: 12.346 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 84 FrameTime: 11.905 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 91 FrameTime: 10.989 ms
=======================================================
glmark2 Score: 81
=======================================================
rock@slitaz:~$
5.
rock@slitaz:~$ es2_info
EGL_VERSION = 1.4 Linux-r3p2-01rel2
EGL_VENDOR = ARM
EGL_EXTENSIONS = EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_reusable_sync EGL_KHR_fence_sync EGL_KHR_lock_surface EGL_KHR_lock_surface2 EGL_EXT_create_context_robustness
EGL_CLIENT_APIS = OpenGL_ES
GL_VERSION: OpenGL ES 2.0
GL_RENDERER: Mali-400 MP